Campaña Tank Aces

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Campaña Tank Aces

Mensaje  Sr. Talega el Mar Mayo 21, 2013 8:19 am

Buenas a todos,

Leyendo el Blood, Guts and Glory, he encontrado que en sus últimas paginas describen la forma de hacer una campaña llamada Tank Aces.

Esta consiste en varias partidas que acumulan puntos de victoria y experiencia (puedes convertir tu HQ en un tanque con habilidades especiales). Se juega en tres turnos (con el numero de batallas que nosotros definamos en cada turno) y un cuarto turno con una megabatalla entre todos los participantes.

Es una campaña para jugar con tanques, y el reparto del puntos es de 500 para el primer turno, 700 para el segundo y 900 para el tercer turno.

Además en cada uno de los escenarios existen unos objetivos especiales que permiten repetir una tirada o cosas parecidas.

Os parece que la juguemos?




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Re: Campaña Tank Aces

Mensaje  pacofores el Mar Mayo 21, 2013 9:32 am

Por mí estupendo, lo ideal sería meter a alguno de los nuevos para que le sirva de rodaje

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Re: Campaña Tank Aces

Mensaje  Glandalf el Mar Mayo 21, 2013 6:50 pm

Mi lista es fundamentalmente de tanques, así que lo mismo podría. Me apunto a un bombardeo Embarassed
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Re: Campaña Tank Aces

Mensaje  disco el Mar Mayo 21, 2013 7:00 pm

A mi también me gusta la idea Very Happy
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Re: Campaña Tank Aces

Mensaje  ramsesxv el Miér Mayo 22, 2013 7:13 am

Contad conmigo si haceis esta campaña.

Salu2

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Re: Campaña Tank Aces

Mensaje  pacofores el Miér Mayo 22, 2013 11:37 pm

Por mí empezamos esta semana que viene. Miro por si están las bases colgadas y os las paso.

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Re: Campaña Tank Aces

Mensaje  Sr. Talega el Jue Mayo 23, 2013 12:07 am

Os comento un poco como va esto de la campaña Tank Aces.

Esta situada en el contexto historico de la batalla de Nancy, ocurrida entre el 18-29 de septiempre de 1944.

Las reglas son muy sencillas.

Se juegan batallas de tanques. Es decir solo se puede jugar con Tank Company. El primer turno se juega con 500 puntos, el segundo con 700 y el tercero con 900.

Se jugará a 3 turnos + 1. Esto es, dos jugadores eligen la ruta a seguir según el mapa y lucharán por la victoria en ese área. Durante los dos primeros turnos el escenario es Scrapyard, con algunas reglas especiales (por ejemplo durante estos dos turnos no existen las tiradas de moral).En cada partida existen los objetivos Tactical Edges, los cuales te permiten repetir tiradas determinadas si lo conquistas. Si ganas el escenario tienes 1 punto. El bando (Eje/Aliados) con más puntos ganan el control del área. Según el turno cada área vale una puntuacion que suma los Victory Points totales.

Además existen los puntos de experiencia para el Tank Ace. Esto es, cada uno elige su tanque Tank Ace. Cada partida que juegue, cada tanque que destruya....todo suma para poder colocarle unas habilidades a este tanque (repetir tiradas falladas al impactar, incrementar el ROF, incrementar la distancia de movimiento, emboscadas......).

El último turno, es una batalla con todos los jugadores sobre el tablero. Una autentica batalla de tanques, donde solo el más fuerte y habil podrá sobrevivir.

Como veís la partidas no son muy largas, por lo que en un tarde se pueden jugar dos entre los mismos jugadores (basta con cambiar la escenografía).







Última edición por Sr. Talega el Jue Mayo 23, 2013 4:24 am, editado 1 vez
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Re: Campaña Tank Aces

Mensaje  Sr. Talega el Jue Mayo 23, 2013 12:13 am

Campaña “Tank Aces”

Part I – The Campaign

The Campaign Map
The campaign map shows the area where players will fight the battles over Nancy. It has three Axes of Attack through which players will fight toward victory.

The Routes
The battles for Nancy were essentially fought over three major routes: Combat Command A’s Route, Combat Command B’s Route, Combat Command R’s Route.

The Areas
Each Route has three Areas, one for each Campaign Turn.

The Campaign
The Tank Aces campaign is played over three Campaign Turns.
Players may play any number of games with their Tank Ace during a Campaign Turn.
Players cannot play in Areas that do not match the current turn.
Players record the results of each game they play and report them to the campaign Organizer.
Once a Campaign Turn is complete, all of the Areas associated with that Campaign Turn are locked down and no further games can be played in those Areas.
The Campaign now moves on to the next turn and players may now play games in any Area associated with the new turn.
The campaign concludes at the end of third Campaign Turn.

Playing the Campaign

Step 1 – Choose a Route
There are three Routes to choose from. The first is Combat Command A’s Route north of Nancy.
The second is Combat Command B’s Route around the city.
The third is Combat Command R’s Route south of Nancy.
Step 2 – Play a Tank Aces Battle
Once the Route has been selected, both players play the Scrapyard Mission starting on page 106 (BGG book).
Step 3 – Record Results
When you have completed your game, fill out a result sheet ant turn it into the campaign Organizer “Tank Aces Results Sheet”

Winning an Area

At the end of each Campaign Turn, the Campaign Organizer totals up all of the Allied and Axis victories in each Area. The side with the most number of victories in each Area wins that Area.

Campaign Points
When a side wins an Area they area awarded Campaign Points. These are added to their side’s Campaign Points grand total.
Each Area is worth a certain amount of Campaign Points. During the first turn, each Area is worth ONE Point, in the second turn they are worth TWO points each, and in the third turn they are worth THREE points each.

Ending the Campaign
At the conclusion of the third campaign turn total up how many Campaign Points each side won.
If players would like to fight a grand finale battle, play the “Out of the Fog” Mission.
The side that wins the Out of the Fog mission adds the VP they have won to their overall total.
The side with the highest number of Campaign Points wins the Tank Aces Campaign.

Part II – The Tank Ace
The most exciting aspect of Tank Aces is creating your own FoW Warrior, called a Tank Ace. During the campaign, you follow your warrior’s story as he fights his way through the twisted metal of the Arracourt battlefields.
When the Campaign begins, your Tank Ace and his crew have been cut off from their comrades during a great tank battle. Your Ace gathers the few tanks he can find in the dense fog and muddy terrain of the battlefield and takes command of the motley collection of vehicles to complete the mission.
As the campaign progresses, your Tank Ace gathers more tanks and equipment from the chaos of the battlefield and adds them to his force.

Characteristics
If your force has a Company Command team, then, that team becomes your Tank Ace, replacing the normal Company, Command team.
If your force does not have a Company Command team, choose one of your Combat Platoon’ Command team to became your Tank Ace, replacing the platoon’s normal Command team.
In both cases, the Ace retains the ratings and vehicle of the vehicle it replaced. A Tank Ace is a Warrior and follows all the normal rules about warriors found on page 68 in the rulebook.

No Warrior or Tiger Ace Skills
In Tank Aces you cannot take normal FoW warrior teams. Similarly, Tank Aces ignores German Tiger Ace Skills. Instead you will create your own warrior called a Tank Ace.

Earning Medals and Experience
Your Tank Ace fights alongside your company earning medals, getting promotions, and gaining abilities.
In Turn I, your Tank Ace must fight with what he can muster. It’s not much, but it’s enough to get the job done.As he continues through the campaign he will earn experience points, which you can use to award him medals. Medals will give him special abilities.
Keep track of these points on your Tank Aces Company Sheet. When your Ace fills all the boxes leading up to a medal he may select a skill from the Tank Aces Abilities (p.96-103 BGG)
After each game, use the table to see how many points your Ace has earned

Playing the Game 1 point
Have more tanks left 2 point
Ace survives 1 point
Highest Kill Count 2 points

Kill Rings
Each time your Ace Destroys an enemy Tank team, add one Kill Ring to your Tank barrel. For every five Kill Rings scored, your Ace receives a bonus three Experience Points after deciding who won the game.

Promotions
As the campaign rages on, your Tank Ace has demonstrated his combat and leadership skills. This has been recognized by headquarters, which has promoted your Ace and given him more resources. At the start of each Campaign Turn all Tank Aces are promoted to the next rank. As a result, they immediately earn two bonus experience points towards their next medal.

Selecting Abilities
When your Tank Ace earns a medal, you can select an Ability from the Tank Aces Abilities List. These abilities give your Ace special rules to use in the game.
Abilities are split into three different categories: Command, Support, and Specialist.
Once you have selected your Ability, you cannot change it. Abilities stay with your Ace throughout the Campaign and cannot be lost or taken away.
Your Tank Ace may have up to four regular abilities during the Campaign. He will also earn a fifth Ace of Aces ability that he can use in the final battle of the Campaign.


Part III – The Force

Building your Force
At the beginning of the Campaign, each player must choose a Tank Company to play during the whole course of the Campaign. Players cannot use Mechanized, Infantry, or Fortified companies in Tank Aces. The one exception is that a player may field a Tank Destroyer Company found on page 32 (BGG) in Tank Aces, even though it is a Mechanized Company.

When building your force, you do not have to purchase compulsory platoons. Treat all black boxes in the Company Diagram as grey boxes instead. However, you must always choose at least one platoon from your HQ, Combat, or Weapons platoons.
When the Campaign starts you will have access to HQ, Combat, or Weapons platoons. As the Campaign progresses, you will gain access to the rest of your Company Diagram.

Stand by your men
Once the Campaign has begun, you are free to change the composition of your force, however you cannot change your Tank Company.
If your Company Diagram has variants, you must chose one and stay with that through the Campaign.
You may, however, change what platoons you take in your company. Your force must also contain your Tank Ace.

Your Force in Campaign
For the most part, Tank Aces forces during the first two Campaign Turns operate as normal FoW forces with the following exceptions:
Turn 1
You may spend up to 500pts on your company with Company HQ, Combat, and Weapons Platoons.
You can take any Platoon listed as Company HQ, Combat or Weapons Platoons. However, you cannot take Support Platoons at this stage in the Campaign

Turn 2
You may spend up to 700pts on your company with Company HQ, Combat, Weapons, and Support Platoons.

Turn 3
You may spend up to 900pts on your company with Company HQ, Combat, Weapons, and Support Platoons.

Independent Operations
In Tank Aces, all Tank Teams become Warrior teams. This means that your Tank teams operate independently from each other and do not have to remain in command.
Like normal Warrior teams, Tank teams use the joining Platoons rules (p.68 rulebook)to form temporary platoons. This can be useful in the case of Stormtroopers, or speeding up the Shooting Step, etc. Also like normal Warrior team, Tank teams join each other when targeted by enemy shooting (p.74 rulebook)

Tank Team Only
All teams that are not Tank Teams (i.e. Infantry, Gun or Transport teams) are removed from your force before the game begin, leaving only Tank Teams.

Firing Mixed Bombardments
When Artillery teams with a combination of different Artillery weapons join up to fire a bombardment, remember to use the Mixed Bombardments rule (p.131 of the rulebook).

No Morale Checks
No player will be required to take Company or Platoon Morale Checks in the first two Campaign turns of Tank Aces.

Your Tank Ace
Choose one tank from your HQ or Combat Platoon to be your Tank Ace. Feel free to change your Ace’s tank from game to game so long as it remains one from your HQ or Combat platoons.
Company Command teams become normal tanks and may not do anything Company Command teams ca normally do. Instead your Tank Ace and whatever tank he is commanding becomes yours force Company Command team and may offer re-rolls as normal.


Part IV – Playing Games


Games in Turn I and II

In the first two campaign turns of Tank Aces you will play the Scrapyard Mission for all of your games. This Mission is a straight-up tank brawl where your objective isn’t about capturing ground, but rather to be the last man standing.
To keep things fresh from game to game, there are several factors that change things up. The first random factor is Tactical Edges. These are special objectives markers that give the player that capture them special rerolls that they can use at any point. The second random factor is the game’s deployment areas. There are three different deployment arrangements, each offering players a challenge to overcome.

Step1: Deploy Tactical Edges
Step2: Roll for Deployment Areas
Step3: Play the Scrapyard Mission

Games in Turn III
In the third turn the size of your force will return you to playing normal FoW games with regular missions.

Table Size
Turn I: 120 x 120
Turn II: 180 x 120
Turn III: 180 x 120

Step 1 – Deploy Tactical Edges
Tactical Edges are special objectives thatr award players with small bonuses for whoever gets them first. There are six different Tactical Edges, each represented by a Tactical Edge token.

Deploying Tactical Edges
You and your opponent have no idea what Tactical Edges are out there! Take all six TE, places them face-down, and mix them up. Then randomly select four to be used in this game, but keep them face-down.
Before any dice are rolled to generate your Deployment Area, randomly assign two TE to each player. Without peeking at what they are, each player takes turns placing them face-down anywhere on the table. TE cannot be placed within 20cm from the table edges or other TE.
All of the TE stay face-down during the game. The two unused TE remaining are placed out of play.

Taking Tactical Edges
A player takes a Tactical Edge in the same way they take normal Objectives (p.258 rulebook). Only teams from the HQ and Combat Platoons can take TE.
When a player takes a TE, it is removed from the table and kept by that player. A player does not have to reveal what the TE is until they wish to spend it.

Using Tactical Edges
A player can spend the Tactical Edge at any point in the game to immediately gain its effect. The TE re-roll result is final and cannot be re-rolled. Once used, the TE is placed out of play.

Re-Rolling Re-Rolls
Tactical Edge are unique in that they can be used to re-roll a re-rolled result, but they cannot be used to re-roll a result due to another Tactical Edge.


Step 2 – Roll for Deployment Areas

Once you have deployed your Tactical Edges on the table, its time to roll for your Deployment Areas. Roll a die:

1-2 – Corners
3-4 – Halves
5-6 - Checkerboard

Step 3 – The Scrapyard Mission

The Scrapyard Mission is a straight-up tank brawl. It’s all about adding Kill Rings to your tank barrel.

Mission Special Rules
Meeting Engagement (p.264 rulebook)

Close Quarters: No team can be Gone to Ground during a Tank Aces game

Fast and Brutal: At the start of the attacker’s turn seven, before anything else, roll a die.
On a result of 4+ the battle continue,
Otherwise the battle ends.
If the battle continues, at the start of the attacker’s turn eight, before anything else, roll a die.
On a result of 5+ the battle continue,
Otherwise the battle ends.
If the battle continues, at the start of the attacker’s turn nine, before anything else, roll a die.
On a result of 6+ the battle continue,
Otherwise the battle ends.
At the start of the attacker’s turn ten the battle ends.
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Re: Campaña Tank Aces

Mensaje  Luzbel el Jue Mayo 23, 2013 12:31 am

¿Sólo llevas tanques?

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Re: Campaña Tank Aces

Mensaje  Sr. Talega el Jue Mayo 23, 2013 1:08 am

Si. Tanques y más tanques.
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Re: Campaña Tank Aces

Mensaje  Tovarich el Jue Mayo 23, 2013 1:37 am

Malditos alemanes que solo quieren hacer cosas en Francia, como se nota que solo gustan las francesas...

PD: Y solo tengo Panzer IV y StuG para jugar con alemanes.

Un saludo.
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Re: Campaña Tank Aces

Mensaje  Sr. Talega el Jue Mayo 23, 2013 2:25 am

No hay problema. Los jugadores rusos forman parte de los aliados. La campaña y nosotros lo permitimos. Ósea q prepara tus tanques soviético!!!!!
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Re: Campaña Tank Aces

Mensaje  Tovarich el Jue Mayo 23, 2013 3:15 am

Sr. Talega escribió:No hay problema. Los jugadores rusos forman parte de los aliados. La campaña y nosotros lo permitimos. Ósea q prepara tus tanques soviético!!!!!
Si es en 1942 es Middle, puedo llevar cacharritos de esos que tanto gustan a la gente Laughing.

Un saludo.
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Re: Campaña Tank Aces

Mensaje  Sr. Talega el Jue Mayo 23, 2013 3:17 am

Tovarich escribió:
Sr. Talega escribió:No hay problema. Los jugadores rusos forman parte de los aliados. La campaña y nosotros lo permitimos. Ósea q prepara tus tanques soviético!!!!!
Si es en 1942 es Middle, puedo llevar cacharritos de esos que tanto gustan a la gente Laughing.

Un saludo.

Es late. 1944.
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Re: Campaña Tank Aces

Mensaje  Tovarich el Jue Mayo 23, 2013 3:40 am

Sr. Talega escribió:Esta situada en el contexto histórico de la batalla de Nancy, ocurrida entre el 18-29 de septiempre de 1942.
Te has equivocado Talega en la presentación.

Un saludo.
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Re: Campaña Tank Aces

Mensaje  pacofores el Vie Mayo 24, 2013 8:09 pm

Pues propongo que empecemos la campaña la semana del 3 de junio. Aunque Herr Talega ha colgado las reglas, si alguien las necesita que me lo diga.

La campaña es sencilla: escoges una fuerza de cualquier Tank Company, pero sin tener en cuenta las cajas "obligatorias". Si compras un HQ (que no es obligatorio, ojo), el HQ es tu "Tank Ace", un equipo warrior que te representa durante la campaña y que ganará puntos de experiencia para comprar habilidades molonas. Si no has comprado HQ, entonces el mando de uno de tus pelotones de tanques es el "Tank Ace"

La campaña empieza con el turno 1, donde la lista se limita a escoger 500 puntos del HQ, Combat y/o Weapons de la lista que elijas. Conforme avanzan los turnos, se podrá ir comprando y aumentando la lista de otras secciones como Divisional support y demás.

Lo más importante es establecer la duración de los turnos. Yo creo que cada turno debería durar una semana mínimo, y dos máximo.

Pues eso, si lo véis bien voy poniéndolo en un post adecuado Very Happy


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Re: Campaña Tank Aces

Mensaje  disco el Vie Mayo 24, 2013 8:33 pm

Me parece perfecto pero una duda... las listas han de ser del libro de Tank Aces o puede ser de Grey Wolf o de cualquiera de los libros ya adaptados a la 3.0?
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Re: Campaña Tank Aces

Mensaje  pacofores el Vie Mayo 24, 2013 9:00 pm

Puede ser de cualquier libro de Late. Te recuerdo que todos los libros de Flames son válidos, sean de la 2.0 o de la 3.0, excepto los de los rusos por el tema de la regla "Gallina y polluelos" y los puntos (son el Hammer&Sickle, el Stalin's Onslaught, River of Heroes y Operation Bagration...que actualmente se ahn refundido ya revisados en el Red Bear)

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Re: Campaña Tank Aces

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